Monday, 27 August 2012

Dark Stars Map v2

Dark Stars Sphere Map v2
This is the new and improved version of the Dynastic Sphere map. I have added a couple more worlds since this previous one, and marked the major Beacon Worlds. Actually this is as good a time as any to talk a bit about how people move around in Dark Stars.

The Gate Worlds are interconnected (as shown on the map) allowing near instant transportation between adjoining worlds. These permanent gates also facilitate FTL comms and interconnectivity of Dynastic nets. Most (but not all) of the Gate Hubs are under the control Covenant, a politically neutral, ut secretive society of Techno Magi, capable of manipulating the gate workings and reopening the lost portals.

The greatest concentration of Gates exist on Junction, though most of these gate rotes link Junction with other planets and moons within the same solar system. The world is of central importance to the Covenant. Junction is also one of three worlds (Hope, and Minerva being the other two) that for the Inter world Market. A massive street market established on the concourses of the Gate Hubs that allow merchants and buyers to walk between worlds to reach and trade with different stall holders. Essentially one huge marker stretching between three worlds.

Each of the Gate Worlds is also the hub of a local cluster of Beacon Worlds which are accessible through a form of hyperspace. While hyperspace allows FTL transport it is much slower than using the gate network, often taking weeks to reach a destination by starship. As such most Beacon Worlds are considered backwaters by the Dynastic Families. Although there are score of independent operators, and even the Dynasties maintain small fleets, the greatest jump capable power is the Junkers who rebelled against Dynastic authority during the early days of the Sphere.

The Junkers have an unparalleled understanding of hyperspace, many having charted the strange eddies and ripples in the sub-space medium allowing them to make much faster and more accurate jumps than anyone else. The Junkers have long since cast off a planet bound existence to live in space habs, lunar colonies, starships, and the great nomad cities (imagine cloud city with a hyperdrive!). The known jump routes of three of these nomad cities are now marked on the star map.

Notice that the there are limitations on travel, gate travel will only get you so far, starship travel is only part of the answer, as each of the local space zones marked as so far distant from one another it is generally not possible to take a ship from one to another.

Lastly, I did get asked about aliens, well there is an alien homeworld marked on the star map. Thats should give you a clue about one of the alien races that will be included in the Dark Stars setting, but I'm going to leave you to speculate about it.


  1. I have yet to set the exact sped of in-system travel, but ir will be sublight, and likely sub-relativistic... likely no more than 0.5c which is still very fast. That would work out at about 15 minutes per AU. So that is likely to be the upper end of the scale with most ships being a lot slower.

    Of course the above idea doesn't include acceleration / deceleration time. Acceleration is limited by the power of the engines and the integrity of the space frame, and the fragility of the passengers, and how much all these things can be offset by cool tech.

    Basically we are likely looking a a few days to get anywhere in the a solar system. And only a few hours to get around between inner system planets.