Sunday, 17 February 2013

To Infinity Core and beyond...

Infinity Core
By way of a small update. I just sent out an alpha test copy of first eight chapters of Dark Stars to my Alpha Testers. I feels really good to give what I've been working on for months over to other people to take a look at and give me feedback (positive or negative). Of course the first eight chapters is only about two thirds of the full intended project.

So now I have a little breathing space to think about all the other projects that I want to work on.

I can tell you that I do have a second game on the back burner. This game too uses the Infinity Core, but with some changes. I could characterise the Infinity Core in Dark Stars as being very "Cinematic", the abstracted way in which conflict is handled works really well for the style of game, but its not to everyones taste.

The other Infinity Core project that I'm working on is called "c.War", and its a hard science fiction setting with no faster than light communications or transport. It tells the story of mankind's early attempts at interstellar colonialism and warfare. What makes this setting interesting from my perspective is the kind of stories that can be told and how it aims to simulate the disjunction between those who have gone to war and then return to those who haven't.

c.War will offer the opportunity for GMs to run adventures in each of three distinct 'zones'; at Home, in Transit, and on Mission. The use of all three are critical to getting the right feel to c.War. The purpose is to really hammer home the disjunction between home and warfare.

The Infinity Core will see a fairly major revision between Dark Stars with its cinematic approach and c.War with its hard gritty approach and part of that will be a revision of the conflict mechanics away from the abstraction of a conflict turn back to a more traditional role-playing game turn sequence, featuring "combat time" a system that will track actions and reactions in time. How fast a character's reactions are and how quickly he is able to recover from an action that targeted him.

Friday, 1 February 2013

Post Human

Big sister Nina, inspects little brother Keir
As the title might suggest, its been about three weeks since the birth of my son, Keir. I'd like to say that things are getting back to normal, but I have no idea what normal should be right now. I'm operating on even less sleep than normal though his nocturnal cycle is moving slowly towards dawn. A 1am wake up is not good, a 6am wake up I can live with. Its just that he needs to be feed every 2-3 hours. Still the important thing is that he is healthy and swiftly gaining weight.

Dark Stars
Right down to business. I promised an update on Dark Stars and Infinity Core by the end of January 2013, and now its the 1st of February. So I'm overdue, understandably I think. But even with the best excuse in the world, I understand the frustration of everyone who is waiting and seeing time slip past.

So first up the project now runs to 95 pages of text. The contents look something like this:

Just what it says.

History of the Sphere
A look at the 1,000 years of human history from the end of the Commonwealth, through the Ruin, to the Rise of the New Order.

Gazetteer of the Sphere
To include a brief description of all the planets currently linked by the Byway Network. Still have a couple to write up, but most are done.

Game System
Infinity Core with new dice mechanics.

Character Genesis
Amended for the new game system mechanics, and updated to include a lifepath creation method.

Skills and Fighting Forms
Have pruned out the Interface skill (its been moved to Augmentation) and added in a number of martial fight techniques to add some variety. Includes examples of martial arts, related to hand-to-hand, melee weapon, and shooting weapons fighting forms.

Now heavily adjusted to reflect the version of Infinity Core and Character Genesis chapters.

A first and somewhat rough draft of the direction I want to take with cyberware in dark stars.

Still on my list of things needing my attention is the Psi Ops (Psychic Operancy), High Sciences (Techno-Majik), Technology of the Sphere. And a new testing adventure to for the next round of testing. Busy, busy, and more busy. i could a few more hours in the day.